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Version: 1.0 archive

Typography Text - Complete Guide

Learn how to add, edit, and style text in Scribe Animator. This guide covers the Text panel in the left sidebar, the Inspector properties on the right, and inline editing on the canvas.

Current visual orientation

Start in Text when you are creating content. Select the inserted object before using the canvas toolbar, Properties panel, animation controls, or outline conversion.

Scribe Animator Desktop Text library with search, category, text-block cards, presets, custom text, and equation actions
Blocks create coordinated layouts; Presets create one styled text object; Custom text starts from your own wording.
Screenshot callouts
  1. Text library
    Open blocks, presets, custom text, and the Desktop equation action.
  2. Search and category
    Find content by catalog metadata, then narrow it by purpose.
  3. Blocks and Presets
    Choose a composition or a single pre-styled text object.
  4. Preview cards
    Select a real card to add its objects to the active scene.
  5. Custom and equation actions
    Use custom text for exact wording and Add Equation for safe LaTeX-generated vectors.
Scribe Animator Desktop with a selected text object, contextual toolbar, Properties inspector, outline action, and timeline track
The selected canvas object, inspector, and timeline track are three views of the same real scene object.
Screenshot callouts
  1. Selected text
    Selection exposes handles and activates the object's inspector and timeline track.
  2. Contextual toolbar
    Duplicate, delete, scale, position, rotate, reset, or open the full text editor.
  3. Convert to outlines
    Preview glyph paths first; conversion replaces editable text with vector geometry.
  4. Text properties
    Expand Text to edit content, theme, font, size, fill, alignment, spacing, and wrapping.
  5. Preset Animation
    Apply supported entrance behavior, including text-specific typewriter timing.
  6. Text timeline track
    Coordinate object timing, property animation, and scene playback here.
Product UI and source verification

These captures and control locations were checked against the running Desktop editor with browser-based UI review on July 27, 2026. The current catalog count is build-specific, and the header has no separate Share button. For the complete creation, editing, wrapping, animation, equation, script-assist, outline, and Mobile Lite workflows, follow Create text, typography, and equations.

Application Layout Overview

Use the authentic screenshots above as the layout reference. Text opens the library, the canvas shows and selects inserted objects, Properties edits the selected text, and the timeline controls when it appears and animates.

Text Feature Access Points:

  • Left Sidebar → 📝 Text — Add text templates to canvas
  • Right Sidebar → Inspector → Text Section — Edit selected text properties
  • Canvas → Double-click text — Open full Text Properties Modal

Quick Start: Adding Text to Your Project

  1. Open Text from the left rail.
  2. Search or choose a category when needed.
  3. Choose Text Blocks for a coordinated composition or Text Presets for one styled object.
  4. Select a real preview card.
  5. Confirm the resulting canvas selection and timeline track before editing.

Method 2: Canvas Toolbar

Click the "T" (Add Text) button in the canvas toolbar above the canvas area.

tip

Using Text Templates is recommended for beginners — they come with pre-configured styles and positioning that follow typography best practices!


When you click the Text icon in the left sidebar, the Text Templates Library opens.

Text Panel Layout

Library areaPurpose
Search and categoryFinds catalog content by available metadata
Text BlocksAdds a coordinated multi-object composition
Text PresetsAdds one styled text object
Preview cardsShows what the selected catalog item will add
Custom textStarts from exact wording without a preset
EquationOpens the supported Desktop equation workflow

Catalog contents and counts are build-specific; the screenshot above is the current source of truth.

Template Categories

CategoryIconDescriptionExample Use
Headings🔠Simple headline templatesTitle slides, section headers
Body layouts📄Subheading + body textExplanatory content
Quotes💬Centered quote formatsTestimonials, inspiration
Stats / Number blocks📊Large number with captionMetrics, data points
Sale / Promotion layouts🏷️Promotional arrangementsMarketing, announcements
Labels / Badges🏷️Small badge-style textTags, callouts

Search & Filter Options

ControlWhat it searches or filters
SearchAvailable names, categories, tags, or preview copy indexed by the current catalog
CategoryNarrows by the selected content purpose
AllShows all available text content
Text BlocksShows coordinated layouts
Text PresetsShows single styled text objects
Recent/FavoritesAppears only where the current library and account state support it

Clearing search and filters restores the current loaded collection; it does not change the scene.

Favorites System

  • Click the icon on any template to add/remove from favorites
  • Favorites sync across devices when signed in to your account
  • Access favorites quickly via the ⭐ Favorites tab
note

Favorites sync requires an active internet connection. When offline, only local favorites are available.


Typography Themes

Themes control the default fonts, sizes, and styling for ALL text in your project.

Available Themes

ThemeTypical faceCharacterUseful for
Default CleanNoto SansModern and neutralBusiness, technology, and general explainers
Elegant SerifNoto SerifEditorial and formalStories, quotations, and literary material
Warm / HumanMuktaFriendly and approachableEducation, Devanagari/Hindi, and personal work

Names and defaults can change by build. Use only themes visible in the current editor and verify complex-script coverage with the actual text.

How to Change Theme

Location: Left Sidebar → Text Panel → Theme dropdown (top of panel)

OR

Location: Right Sidebar → Inspector → Text Section → Theme dropdown

  1. Select a text object and expand its Text Properties section, or use the project text/theme control if the current library exposes it.
  2. Open the visible theme selector.
  3. Choose a theme and inspect every token-based text object.
  4. Reset or preserve deliberate per-object overrides.
  5. Undo or restore from a checkpoint if the project-wide result is not acceptable.
warning

Changing theme updates ALL text elements that use style tokens. Text with custom overrides keeps its settings. This action cannot be undone in a single step — you'll need to manually reset any changes.

tip

Set your project theme before adding text elements. This ensures all text uses consistent styling from the start!


When you select a text element on the canvas, the Inspector panel shows the Text section.

Inspector Text Section Layout

The annotated Properties screenshot above shows the current collapsed Text section. Expand it to find the fields supported by the selected object. Typical controls include content, theme/style, font, size, color, alignment, spacing, and wrapping; the running inspector is authoritative.

Properties Reference

PropertyDescriptionHow to Use
ThemeProject-wide typography themeSelect from dropdown. Affects all style-token text.
ContentThe actual text displayedType in textarea. Press Enter to commit.
Font SizeText size in pixels (8–72px)Drag slider or type value.
Fill ColorText colorClick color box to pick, or type hex code.
FontTypeface/font familySelect from dropdown menu.

Available Fonts

FamilyExamplesNotes
Sans serifNoto Sans, Noto Sans Devanagari, Mukta, HindGeneral UI, body copy, and supported Devanagari text
SerifNoto Serif, Noto Serif Devanagari, Tiro Devanagari HindiEditorial or formal tone
Handwritten/displayKalam and build-specific display facesUse sparingly and verify outlines before drawing

Font availability, loading, glyph coverage, and outline conversion are separate concerns. A listed family does not guarantee every character can be converted.

note

All fonts are pre-loaded and optimized for SVG path conversion, which is required for the hand-drawing animation effect.

tip

For Hindi/Devanagari content, use Mukta or Noto Sans Devanagari — they have excellent character support and rendering quality!


Advanced Text Properties (Full Modal)

For complete control over text styling, double-click any text element on the canvas.

How to Access

  1. Select the text on the canvas.
  2. Use the visible contextual Edit action or double-click only when the running build exposes the full editor.
  3. If Properties offers a More options action, it reaches the same supported editor.
  4. Close with its visible close action or Escape, then verify the canvas result.

Do not infer a modal from older documentation when the current build exposes only inline Properties controls.

Text Properties Modal Layout

When the full text editor is available, it can group these controls:

GroupControls
Content and wrappingText value, manual line breaks, word/character wrapping, single-line behavior
Style tokenNamed token, override indicator, and Reset to style
TypefaceFont family, weight, size, italic, and underline when supported
Color and alignmentFill color plus left, center, or right alignment
SpacingLine height and letter spacing within their current input boundaries

The current visible controls and values take precedence over the historical modal sketch.

All Properties Reference

PropertyDescriptionRange/Values
Text ContentThe displayed textAny text, multiline supported
WrappingHow text wrapsAuto (word), Auto (char), Single line
StylePre-defined style tokenSee Style Tokens table below
Font FamilyTypefaceSee Available Fonts list
Font WeightBoldness100 (Thin) to 900 (Black)
Font SizeSize in pixels8px to 72px
Text ColorFill colorHex code (e.g., #FF5500)
Font StyleItalic toggleNormal / Italic
Text DecorationUnderline toggleNone / Underline
Text AlignmentHorizontal alignLeft / Center / Right
Line HeightLine spacing0.8 to 3.0
Letter SpacingCharacter spacing-5px to 20px
tip

Use Line Height of 1.4–1.6 for body text to improve readability. Headings can use tighter spacing (1.0–1.2).

warning

Extreme values for Letter Spacing (below -3px or above 10px) can make text difficult to read. Use sparingly for special effects only.


Style Tokens System

Style tokens provide consistent typography across your project. They inherit values from the current theme.

Available Style Tokens

TokenReference sizeTypical use
heading-xl72 pxMain title or hero copy
heading-lg56 pxMajor section heading
heading-md40 pxSubsection heading
heading-sm28 pxCard title or label
body-lg24 pxLead or emphasized body copy
body-md18 pxRegular paragraph text
body-sm14 pxSecondary copy
caption12 pxAnnotation, footnote, or credit

These are reference defaults. The selected theme and current source contracts determine effective values.

How Style Tokens Work

A theme defines values for named style tokens. A token-based text object inherits those values. Changing the project theme updates inherited values, while explicit object overrides remain different until Reset to style is used.

Overrides

When you customize a property on text that uses a style token:

StateFontSizeIndicator
Token inheritedTheme-provided, for example Noto SansToken-provided, for example 56 pxNo override warning
Object overrideExplicit per-object choice, for example MuktaOther token fields can remain inheritedOverrides active when supported

Use Reset to style to remove supported overrides and restore the token values.

note

Style tokens are the recommended way to maintain consistent typography. When you need custom styling, apply overrides sparingly to specific elements rather than modifying the theme itself.


Text Wrapping Options

Control how text flows within its bounding box.

Wrapping modeBehaviorBest use
Auto (word)Wraps at word boundariesParagraphs and readable body copy
Auto (characters)Can break between charactersNarrow technical labels or scripts that require character wrapping
Single lineDoes not wrap and can extend horizontallyHeadlines, badges, and short labels

Verify the rendered text at the intended canvas size. Single-line copy can leave the visible frame.

tip

When using Single Line mode for headlines, make sure your canvas is wide enough to accommodate the full text — otherwise text may extend beyond visible area!


Editing Text on Canvas

Selection & Transformation

When text is selected:

  • drag inside the bounds to move it;
  • use corner handles to resize according to the active text/scale behavior;
  • use the rotation control when exposed;
  • use the contextual toolbar or Properties for precise values;
  • open the supported text editor to change copy and typography; and
  • press Delete only after confirming the intended selection.

Quick Edit Flow

  1. Select the text object.
  2. Open its supported edit surface from the contextual toolbar, Properties, or double-click behavior.
  3. Change the required content or style.
  4. Close the editor and verify the canvas and timeline result.
  5. Use Undo immediately if the wrong object changed.

Editor changes update project state, but that does not replace an explicit backup or portable save.

note

All text changes are auto-saved. There's no manual save required — your work is preserved automatically!


Convert Text to Vector Outlines

Use outline conversion when a drawing workflow needs glyph geometry instead of live font text. Keep the object as text while you are still changing copy, font, wrapping, or typography. Conversion is a one-way type change in the project state: after it completes, the selected object is a vector path and the Text controls no longer apply.

Scribe Animator Desktop showing a selected text object and its real outline preview before conversion
Preview the generated glyph paths before committing. The preview lets you catch missing glyphs or an unsuitable font while the object is still editable text.
Screenshot callouts
  1. Editable text
    The selected object is still live text at this point.
  2. Glyph-path preview
    Inspect the actual outline result before replacing the text object.
  3. Convert
    Commit only after the preview is complete and readable.
Scribe Animator Desktop after text outline conversion, with a vector path selected on the canvas and timeline
After conversion, the same visual content is selected as vector geometry. Duplicate the live text first if you may need to revise the wording later.
Screenshot callouts
  1. Vector selection
    The canvas now selects path geometry, not an editable text object.
  2. Vector Path properties
    The inspector exposes vector controls; the Text section is no longer present.
  3. Vector timeline track
    The timeline identifies the converted object as Vector.
  1. Finish and proofread the text.
  2. Duplicate it if later copy edits may be required.
  3. Select the live text and open Convert to outlines.
  4. Inspect the outline preview for missing glyphs, clipping, or an unexpected font.
  5. Select Convert.
  6. Confirm the inspector shows Vector Path and the timeline identifies the object as Vector.
  7. Create or review the draw plan, then preview the animation.

Use Undo immediately if the conversion result is wrong. Do not describe or treat the converted vector as editable text.


Text Animation

Text elements can be animated like any other object.

Animation Types for Text

AnimationResultImportant boundary
None/instantText is present without an entranceLabel can vary by build
Fade/entrance presetThe whole object enters with the selected presetAvailability depends on the object and preset
TypewriterCharacters are revealed over timeVerify script segmentation and scene duration
Draw/revealOutlined vector geometry is drawn over timeRequires outline conversion or eligible paths and a valid draw plan

Draw behavior does not make editable font text and vector outlines the same object type.

tip

The Draw animation type creates the signature whiteboard effect. Use it for headlines and key messages to maximize impact!

warning

Outline conversion replaces live text with vector paths. Long text and complex fonts can produce much more geometry and take longer to process or draw. Keep copy concise, inspect the preview, and preserve a live-text duplicate when future edits are likely.

Animation Properties

PropertyDescriptionLocation
Animation TypeEffect to useInspector → Animation section
Start TimeWhen animation begins (seconds)Inspector → Animation section
DurationHow long animation takesInspector → Animation section
EasingAcceleration curveInspector → Animation section

Easing Options

EasingMotion profile
LinearConstant rate
Ease inStarts slowly and accelerates
Ease outStarts quickly and decelerates
Ease in-outAccelerates, then decelerates

Preview the animation; the same easing can feel different at different durations.


Keyboard Shortcuts

ShortcutAction
Double-clickOpen Text Properties Modal
EscapeClose modal / Deselect
Delete or BackspaceDelete selected text
⌘C / Ctrl+CCopy selected text
⌘V / Ctrl+VPaste text
⌘D / Ctrl+DDuplicate selected text
⌘Z / Ctrl+ZUndo
⌘⇧Z / Ctrl+Shift+ZRedo
Arrow keysNudge selected text (1px)
Shift + Arrow keysNudge selected text (10px)

Validation Rules

The current Properties editor uses these source-defined boundaries:

PropertyCurrent boundaryPractical effect
Font size8–72 pxValues entered through the Properties control are clamped to this range
Animation start0 seconds minimumAn object cannot begin before its scene
Animation duration0.1 seconds minimumZero-length preset animations are not accepted by the numeric control
Fill colorBrowser color inputThe inspector commits the browser control's hexadecimal color value
Text commitBlur, or Enter without ShiftUse Shift+Enter when you need a manual line break in the Properties textarea

Text length, line count, CSS color syntax, and a fixed 60-second animation maximum are not documented compatibility limits in the current editor source. For very long copy, split content into multiple objects and verify wrapping, scene duration, and export readability instead of relying on an undocumented threshold.

warning

If animation start time + duration exceeds project length, the animation will be cut off at the end of the project. Ensure your timing fits within the project timeline!


Best Practices

Typography Guidelines

Do:

  • choose the project theme before extensive styling;
  • use style tokens for consistent hierarchy;
  • limit the font palette;
  • maintain strong foreground/background contrast;
  • allow enough scene time to read the copy; and
  • keep motion purposeful.

Avoid:

  • using display-heading sizes for body copy;
  • mixing many unrelated typefaces;
  • using color as the only meaning cue;
  • animating every text object; and
  • using Single Line for paragraphs.
tip

Create a style guide for your project: decide on 2-3 heading sizes and 1-2 body sizes before you start. Consistency is key to professional-looking videos!

Performance Tips

  • Avoid excessive text elements (can slow rendering)
  • Group related text that animates together
  • Use appropriate sizes for content type
  • Consider using templates for common layouts

Troubleshooting

Common Issues

ProblemPossible CauseSolution
Text appears blurryZoom level not 100%Set zoom to 100%
Font not showingFont still loadingWait a moment, refresh if needed
Animation not workingType set to "None"Change animation type in Inspector
Theme not applyingText has overridesClick "Reset to style" button
Text too small/largeWrong style tokenSelect appropriate heading/body style
Can't find text panelSidebar collapsedClick 📝 icon in left sidebar

Reset Text to Default

  1. Select the text object.
  2. Open the supported text editor or expanded Text Properties section.
  3. Choose the intended style token, such as body-md.
  4. Select Reset to style when that action is available.
  5. Verify that the override indicator clears and the expected theme values return.

Summary: Where to Find Everything

GoalCurrent workflow
Add catalog textOpen Text, choose Blocks or Presets, then select a card
Add exact copyUse Custom text or the canvas text action
Edit contentSelect the object and use its contextual or Text Properties editor
Change font, size, color, or wrappingExpand the selected object's Text section
Change project themeUse the visible theme control and review all token-based text
Animate textUse the selected object's supported Animation controls
Draw textConvert to outlines when supported, create a draw plan, and preview
Add an equationUse the Desktop equation action and verify the generated vector

Questions? Check out our Documentation or visit app.ohotech.com to start creating!