Skip to main content
Version: Current

Troubleshoot Scribe Animator

Start by protecting the project. If the editor still responds, pause playback, wait for pending saves, and export a .scribe backup before trying broad recovery actions.

Use the smallest safe recovery

Follow this order and stop as soon as the problem is resolved:

  1. Pause playback or preview.
  2. Read the full visible error, warning, disabled-state explanation, and status label.
  3. Record context: project, scene, selected object, playhead time, active panel, and action.
  4. Save a local copy or export .scribe if possible.
  5. Undo once if the problem began immediately after an edit.
  6. Retry the single failed action once when a Retry action is offered.
  7. Close only the active modal or sheet and reopen the feature.
  8. Test a minimal object or demo project to separate project data from environment problems.
  9. Reload only after a backup and only when narrower steps fail.
  10. Report a reproducible bug with sanitized evidence.

Do not begin with clearing all storage, deleting the project, reinstalling the app, disabling browser security, or repeatedly submitting the same import/payment.

Recognize a recoverable in-product error

Mobile Lite Assets sheet with numbered failed public drawings status, Retry button, local import controls, and close action
This authentic library-loading error does not mean the canvas project is corrupt.
Screenshot callouts
  1. Failure message
    Names the failed surface: the public drawings library.
  2. Retry
    Retries only the library request; use it once after checking connectivity.
  3. Local fallback
    A trusted local SVG or image can still use the controlled import path.
  4. Close safely
    Close the sheet and keep editing instead of reloading the whole project.

The error's scope matters. Failed to load drawings concerns that library request; it does not prove that scenes, local files, timeline data, or export are broken.

Diagnose by scope

Ask these questions:

QuestionWhat it tells you
Does the same action fail in the demo or a new blank project?If yes, suspect device, browser, permissions, connectivity, or a product defect
Does only one project fail?Suspect that project's data, asset, or scene
Does only one scene fail?Inspect scene duration, objects, camera, audio bindings, and scene-specific timeline data
Does only one object fail?Inspect object type, lock/visibility, asset source, selection, transforms, and supported editor
Does the problem disappear after closing a sheet/modal?It was likely focus, overlay, or feature ownership—not project corruption
Does playback work but export fail?Focus on encoder, resolution, memory, page visibility, or exporter-specific asset support
Does local content work but a library does not?Focus on connectivity, authentication, CORS/service availability, or remote asset state

Project will not open, save, or restore

Open/import fails

  1. Work from a copy of the source file.
  2. Confirm the file extension and that it is a supported .scribe package or project source for the chosen action.
  3. Confirm the file is not zero bytes or an incomplete download.
  4. Use the app's project-open/import action rather than dropping it into an unrelated asset picker.
  5. Read package validation errors; do not bypass them.
  6. Try the demo project to verify the editor can load a known project.
  7. Preserve the rejected file for a sanitized bug report.

Save appears stuck

  1. Stop making new edits for a moment.
  2. Check the visible save state.
  3. Use Save project locally.
  4. Confirm that the browser/device permits downloads or storage.
  5. Check available device space.
  6. Export a .scribe copy under a new filename if the current destination is uncertain.

Autosave, local download, account library save, and .scribe export are distinct operations. Verify the one you need.

Project opens with missing assets

  • Keep the original .scribe package and source media together.
  • Confirm that package extraction/loading completed.
  • Reconnect a missing local asset only through the supported resolver/import flow.
  • Check whether an asset depended on a remote or signed URL that is no longer available.
  • Do not overwrite the only good package while diagnosing.

Canvas is blank or objects cannot be edited

Canvas is blank

  1. Confirm the active scene actually contains objects.
  2. Stop playback and move the playhead to a time when the object should be visible.
  3. Use Fit frame or reset zoom.
  4. Check object visibility, opacity, scale, and position.
  5. Check whether the camera is framing another area.
  6. Switch camera mode to Off temporarily.
  7. Open the scene list and verify you did not create or select a different empty scene.

Object cannot be selected

  • Stop preview/playback.
  • Activate the Select tool.
  • Press Escape once to leave connector, drawing, curve drag, or target-binding mode.
  • Select the object from the timeline row if overlapping objects block direct selection.
  • Check whether the object is locked or inside a group.
  • Use zoom-to-selection when a timeline row is selected but the object is off-screen.

Move, resize, or rotate is wrong

  • Confirm whether you selected an object, group, or group member.
  • Undo immediately after an unintended transform.
  • Check zoom and canvas display mode.
  • On touch, make one transform at a time.
  • If animation keys exist at the current time, distinguish the base transform from the animated result.

Undo affects audio instead of the canvas

Undo/redo can prioritize audio history while focus is in an audio surface or just after audio interaction. Click the canvas or relevant panel, confirm focus, then use the command. Watch the confirmation toast.

Asset and import problems

SymptomCheck and recover
Public asset library failsConnectivity, sign-in if required, service availability; Retry once or use packaged/local content
File picker shows no selectable fileCategory and accepted extension
SVG is rejectedMalformed XML, unsafe content, unsupported feature, size/complexity budget
SVG looks differentUnsupported filters/fonts, masks, external references, or viewBox; simplify a copy
Raster trace is slowImage dimensions, complexity, trace settings, device memory; use a smaller clean source
Imported image is blurrySource pixel size; enlarging it cannot create missing detail
Process appears inactiveConfirm a filename is selected, wait for preprocessing, avoid duplicate taps
Upload is rejectedPlan quota, current upload-size policy, authentication, and source type

Never disable sanitizer or package validation to make an untrusted file load.

Timeline and animation problems

No track or keyframe appears

  1. Select the intended object.
  2. Confirm it belongs to the active scene.
  3. Open Animate and commit a preset or keyframe change.
  4. Expand the timeline and locate the object's row.
  5. Make sure you did not animate a containing group while inspecting a member.

Motion starts at the wrong time

  • Check whether start mode is At Playhead or explicit Seconds.
  • Inspect scene-relative versus project/global time.
  • Move the playhead before creating the action if using At Playhead.
  • Check duration and easing.
  • Preview from before the start, not from the middle of the motion.

Keyframes appear to do nothing

  • Ensure at least two useful values differ across time.
  • Check that keys are on the correct property track.
  • Confirm the playhead crosses their time range.
  • Verify a preset, path-follow rule, or group animation is not overriding the expected property.
  • Use linear easing temporarily to make the value change easier to diagnose.

Curve editing jumps

  • Zoom into the relevant time/value range.
  • Hold Space only while panning.
  • Use X or Y constraints during the intended drag.
  • Press Escape to cancel a bad drag, then retry.

Drawing and hand problems

Shot Planner shows zero steps

  • Add/select drawable vector content.
  • Confirm the object has supported paths or drawing metadata.
  • Ordinary raster images and some text objects are not stroke plans.
  • Choose a planning method and select Plan steps.
  • Review object-level overrides only after steps exist.

Drawing happens out of order or too fast

  • Inspect every draw step start and duration.
  • Re-run automatic planning only if you intend to replace/update the plan.
  • Check scene duration.
  • Check whether steps are bound to audio cues.
  • Simplify extreme path counts before making many manual edits.

Hand/tool looks wrong

  • Open drawing setup and review hand side, pose/model, tool, scale, and mirror.
  • Check selected-object overrides separately from scene defaults.
  • Recalibrate through the visible modal where supported; there is no current keyboard shortcut for hand-follower calibration.

Camera and path-follow problems

Camera preview is unavailable

  • Off mode has no scene camera movement to preview.
  • Choose a valid mode.
  • For Track/Follow Object, select or assign an existing object.
  • For Follow Hand, confirm drawable steps exist where the hand should be tracked.
  • Check scene range and camera action timing.

Camera jumps or frames empty space

  • Inspect triggered actions as well as scene camera mode.
  • Check target bounds at the action time.
  • Reduce zoom/smoothing extremes.
  • Remove or retime conflicting camera actions.
  • Temporarily set mode to Off to confirm the objects themselves are positioned correctly.

Path-follow does not move the object

  • Confirm the selected animation is Path Follow.
  • Assign a valid path/connector target.
  • Check orientation/reverse/offset flags.
  • Confirm the path and moving object remain in the same supported scene context.
  • Preview across the complete animation time range.

Audio and voiceover problems

Some audio library controls are account-backed while project/scene track editing can remain local.

Desktop Audio panel with numbered private-library sign-in state, Generate Voiceover, project audio controls, and scene audio controls
A signed-out private library is an account state, not an audio-engine failure.
Screenshot callouts
  1. Private library sign-in
    Sign in only if you need account-backed private audio.
  2. Generate Voiceover
    Opens the configured voice synthesis workflow.
  3. Project audio
    Project-wide voiceover, music, effects, import, and marker actions.
  4. Scene audio
    Scene-bound controls can be used independently for the active scene.

Audio is silent

  1. Confirm system and browser volume.
  2. Confirm the track and clip are not muted.
  3. Check clip gain/volume and start time.
  4. Ensure playback crosses the clip.
  5. Interact with the page once if browser autoplay policy blocks audio.
  6. Confirm the source finished loading/hydrating.
  7. Test a known local audio file.

Audio is missing after restore

  • Keep the original package.
  • Reopen it and wait for asset hydration.
  • Check whether the source was local, packaged, account-backed, or remote.
  • Reconcile missing sources through supported import/resolution.
  • Do not record over the only original.

Recording does not start

  • Grant microphone access to the correct site/app.
  • Check OS-level microphone permission and input device.
  • Close another app that owns the microphone.
  • Use HTTPS or the supported native context where required.
  • Record a short test and listen before a long narration.

AI voiceover cannot generate

  • Choose an available provider/model/voice.
  • Enter non-empty text.
  • Allow required local model assets to finish loading.
  • Check device memory and connectivity requirements for the configured provider.
  • Shorten the script for a diagnostic test.
  • Do not retry rapidly or clone a voice without permission.

Playback and preview problems

SymptomRecovery
Play does nothingClose modal, click canvas/timeline, confirm non-zero duration, seek to start
Playback starts at endStop or seek to 0; completed playback may need a restart
Scene changes too earlyCheck each scene duration and global scene range
Visual and audio disagreeVerify project-global vs scene-relative timing and audio bindings
Preview is slowClose heavy tabs, reduce scene complexity, pause background imports/model work
Object disappears mid-sceneCheck animation opacity/scale/position keys, draw reveal, visibility, and camera

Export problems

The export dialog explicitly warns that rendering runs on the current device.

Desktop video export dialog with numbered plan limit, effective settings, local-device warning, Cancel, and Export
Read policy and local-render warnings before starting a long export.
Screenshot callouts
  1. Plan limit
    The free plan can clamp output to 720p and add a watermark.
  2. Complexity settings
    Resolution, frame rate, and quality all affect rendering work.
  3. Keep open
    Closing or reloading stops the export.
  4. Cancel or Export
    Cancel before rendering or start once settings are confirmed.

Export stops or errors

  1. Keep the app in the foreground.
  2. Confirm free device storage.
  3. Retry at 720p, 30 fps, Medium quality.
  4. Close unrelated heavy tabs/apps.
  5. Reduce oversized images or extreme vector complexity in a copy.
  6. Try a short project/scene to isolate the encoder.
  7. Preserve the error text and progress phase.

Export is blank

  • Preview first.
  • Check active scene, visibility, and camera framing.
  • Confirm the object exists during rendered time.
  • Test camera mode Off.
  • Verify the chosen exporter matches the intended output.

Export has no audio or drifts

  • Confirm audio works in full preview.
  • Check mute, clip bounds, scene binding, and total duration.
  • Test 30 fps.
  • Do not edit or seek during export.
  • Review the downloaded file in a second player.

Mobile-specific problems

SymptomRecovery
A sheet blocks selectionClose with X/system back, select the object, reopen the sheet
Timeline is unavailableClose the active editor/modal; only one focused owner may be active
App restarts during import/exportSave, reduce source size/settings, keep foregrounded, free memory
Touch transform is impreciseZoom in, make one transform at a time, finish precision work on desktop
Download cannot be foundCheck browser download permission, Files/Downloads, sharing destination, and storage
Microphone/file picker does not openCheck OS and browser permissions and whether another modal owns focus

Account and billing problems

  • For OTP failure, use the newest six-digit code, check the address, and respect rate limits.
  • For a delayed Pro entitlement, do not pay again; refresh/check activation.
  • On iOS/Android, restore with the same store account that owns the subscription.
  • A successful redirect alone does not prove backend entitlement activation.
  • Cancel an active subscription with its billing provider before deleting an account.
  • Never send support an OTP, password, full payment-card data, access token, refresh token, or API key.

Performance and browser environment

  1. Save the project.
  2. Stop preview, recording, voice generation, and export.
  3. Close unused panels and other heavy tabs/apps.
  4. Test in a currently supported browser or the native app.
  5. Check free device memory and storage.
  6. Remove or simplify one suspected large asset in a copy.
  7. Compare with the demo project.

Avoid private/incognito modes for important long-lived local projects: storage may be temporary. Browser extensions, aggressive privacy policies, enterprise network filtering, and content blockers can interfere with downloads, workers, media, asset hosts, or authentication.

Report a useful bug

Open Help → Report a Bug and include:

  • app version from Help → About;
  • platform, OS, browser/app version, and device class;
  • whether the editor is desktop or Mobile Lite;
  • exact steps from a fresh/demo project;
  • expected and actual result;
  • project/scene/object type and playhead time;
  • complete sanitized error text;
  • a cropped screenshot or short recording;
  • whether the problem survives closing the panel, retrying once, or reloading after backup; and
  • whether it occurs in the demo project.

Remove customer names, private audio, email addresses, project secrets, payment information, tokens, signed URLs, and unrelated browser content. Provide the smallest sanitized project that still reproduces the issue.

Browser-verified reference

The library error, signed-out audio state, and local export warning above were captured from the running application with browser-based UI review. They show three different scopes—remote library, account-gated library, and device-local rendering—so recovery should target the failed scope.